![]() This creates an almost dizzying perspective when looking down from a high spot and makes falling off the board an unwelcome outcome of a mistake. One of the niftier things about the graphical design is that the puzzle is suspended in space. I never thought that blocks could look so interesting. There are also a myriad of different block types to keep these puzzles looking fresh. In something like the jungle skin, each block appears to be made out of a piece of a rickety old wooden bridge. With the original skin, you’re getting some nifty looking stone carvings in the blocks. Firstly, they’re rounded, which softens the image up and makes it more pleasing. That might sound like a recipe for disaster, but these blocks actually have a lot going for them. This game combines simple yet neat looking objects and sharp HD graphics to create a game with a great sense of style, even if all you’re looking at is a bunch of blocks and a ball.Įvery puzzle is constructed out of rectangular blocks. Puzzle Dimension doesn’t break the mold here, but it didn’t have to. A level create mode would have been fantastic, but isn’t required. The progression system works fine, and the lack of additional modes is neither surprising nor problematic. It’s a simple package that won’t turn too many head. You also have the ability to fool around with the volume and language. You can already check your trophies on the XMB, so this is just a slightly more convenient option. You have a simple tutorial, rankings, and the ability to keep track of what trophies you have earned. The puzzle stay the same, but get a different skin.Īpart from the main mode, there isn’t much to talk about. ![]() These include an ice level, water level, forest level, and a basic one. In addition, there are four different themes to unlock that change up the graphical display of the puzzle you’re on. Each of the ten tiers has a theme that it runs with, usually introducing a new mechanic. You don’t have to beat every puzzle in a tier to move on to the next one. At certain intervals, you will unlock new tiers of puzzles. In order to unlock more, you need to beat levels. You start out with a basic set of ten puzzles. It does, however, have a progression system designed to give the player a good curve to go through. Like a lot of puzzle games, PD doesn’t have a story. ![]() I love quirky puzzle titles, and I had no reservations about taking this game out for a test spin. Tetris might be fun, but it ends up being more about reflexes and strategy rather than the ability to work out a solution. It actually gives the player challenging puzzles. However, PD is an interesting puzzle game because it doesn’t go for the quick and dirty money. Indeed, Puzzle Dimension intends to keep new puzzles coming at a brisk pace, taking us from simple minded challenges to complex behemoths that we wouldn’t dream possible before. Feed that part of the brain, and it will begin to thirst for even greater challenges. Instead, it hopes to tap into that part of the human brain that just can’t put a puzzle down until it’s solved. Puzzle Dimension might not be going for the block dropping/gem swapping pedigree of the giants of the genre, but that doesn’t mean it doesn’t have a big aim. A good puzzle game, then, can be universal. And all but the incredibly cynical have enjoyed them. Everybody has played games like Tetris and Bejeweled. When you think about it, the number of gamers out there that don’t play puzzle games is probably very small. ![]() The puzzle genre is one of rare opportunity.
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